Entity_Arrow: { type: "compound"; value: { auxValue: { type: "byte"; value: number }; enchantFlame: { type: "byte"; value: number }; enchantInfinity: { type: "byte"; value: number }; enchantPower: { type: "byte"; value: number }; enchantPunch: { type: "byte"; value: number }; mobEffects: { type: "list"; value: { type: "compound"; value: MobEffect["value"][] }; }; };} & ActorPrefix & Component_Projectile
Additional fields for arrow.