Component_Projectile: {
    type: "compound";
    value: {
        CollisionPos: {
            type: "list";
            value: { type: "float"; value: [number, number, number] };
        };
        StuckToBlockPos: {
            type: "list";
            value: { type: "int"; value: [number, number, number] };
        };
        TargetID: { type: "long"; value: [high: number, low: number] };
    };
}

The entity's root tag.

Type declaration

  • type: "compound"
  • value: {
        CollisionPos: {
            type: "list";
            value: { type: "float"; value: [number, number, number] };
        };
        StuckToBlockPos: {
            type: "list";
            value: { type: "int"; value: [number, number, number] };
        };
        TargetID: { type: "long"; value: [high: number, low: number] };
    }
    • CollisionPos: { type: "list"; value: { type: "float"; value: [number, number, number] } }

      UNDOCUMENTED.

    • StuckToBlockPos: { type: "list"; value: { type: "int"; value: [number, number, number] } }

      UNDOCUMENTED.

    • TargetID: { type: "long"; value: [high: number, low: number] }

      Optional. The UniqueID of the entity which the projectile was launched to.