A collection of entries which individually determine loot drops. Can contain values determining drop outcomes, including rolls, bonus rolls and tiers.

Constructors

Properties

bonusRolls: NumberRange

Returns the number of extra times a loot pool will be rolled based on the player's luck level, represented as a range from minimum to maximum rolls.

conditions: LootItemCondition[]
entries: LootPoolEntry[]

Gets a complete list of all loot pool entries contained in the loot pool.

Returns the number of times a loot pool will be rolled, represented as a range from minimum to maximum rolls.

Gets the loot pool tier values for a given table if they exist.