Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.

Constructors

Properties

bonusChance: number

The chance for each bonus roll attempt to upgrade the tier of the dropped item.

bonusRolls: number

The number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.

initialRange: number

Represents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.