VillageRaid: {
type: "compound";
value: {
Raid: {
type: "compound";
value: {
GameTick: { type: "long"; value: [high: number, low: number] };
GroupNum: { type: "byte"; value: number };
NumGroups: { type: "byte"; value: number };
NumRaiders: { type: "byte"; value: number };
Raiders: {
type: "list";
value: { type: "long"; value: [high: number, low: number][] };
};
SpawnFails: { type: "byte"; value: number };
SpawnX: { type: "float"; value: number };
SpawnY: { type: "float"; value: number };
SpawnZ: { type: "float"; value: number };
State: { type: "int"; value: number };
Status: { type: "int"; value: number };
Ticks: { type: "long"; value: [high: number, low: number] };
TotalMaxHealth: { type: "float"; value: number };
};
};
};
}
Type declaration
type: "compound"
value: {
Raid: {
type: "compound";
value: {
GameTick: { type: "long"; value: [high: number, low: number] };
GroupNum: { type: "byte"; value: number };
NumGroups: { type: "byte"; value: number };
NumRaiders: { type: "byte"; value: number };
Raiders: {
type: "list";
value: { type: "long"; value: [high: number, low: number][] };
};
SpawnFails: { type: "byte"; value: number };
SpawnX: { type: "float"; value: number };
SpawnY: { type: "float"; value: number };
SpawnZ: { type: "float"; value: number };
State: { type: "int"; value: number };
Status: { type: "int"; value: number };
Ticks: { type: "long"; value: [high: number, low: number] };
TotalMaxHealth: { type: "float"; value: number };
};
};
}
Raid: {
type: "compound";
value: {
GameTick: { type: "long"; value: [high: number, low: number] };
GroupNum: { type: "byte"; value: number };
NumGroups: { type: "byte"; value: number };
NumRaiders: { type: "byte"; value: number };
Raiders: {
type: "list";
value: { type: "long"; value: [high: number, low: number][] };
};
SpawnFails: { type: "byte"; value: number };
SpawnX: { type: "float"; value: number };
SpawnY: { type: "float"; value: number };
SpawnZ: { type: "float"; value: number };
State: { type: "int"; value: number };
Status: { type: "int"; value: number };
Ticks: { type: "long"; value: [high: number, low: number] };
TotalMaxHealth: { type: "float"; value: number };
};
}
type: "compound"
value: {
GameTick: { type: "long"; value: [high: number, low: number] };
GroupNum: { type: "byte"; value: number };
NumGroups: { type: "byte"; value: number };
NumRaiders: { type: "byte"; value: number };
Raiders: {
type: "list";
value: { type: "long"; value: [high: number, low: number][] };
};
SpawnFails: { type: "byte"; value: number };
SpawnX: { type: "float"; value: number };
SpawnY: { type: "float"; value: number };
SpawnZ: { type: "float"; value: number };
State: { type: "int"; value: number };
Status: { type: "int"; value: number };
Ticks: { type: "long"; value: [high: number, low: number] };
TotalMaxHealth: { type: "float"; value: number };
}
GameTick: { type: "long"; value: [high: number, low: number] }
GroupNum: { type: "byte"; value: number }
NumGroups: { type: "byte"; value: number }
NumRaiders: { type: "byte"; value: number }
Raiders: { type: "list"; value: { type: "long"; value: [high: number, low: number][] } }
SpawnFails: { type: "byte"; value: number }
SpawnX: { type: "float"; value: number }
SpawnY: { type: "float"; value: number }
SpawnZ: { type: "float"; value: number }
State: { type: "int"; value: number }
Status: { type: "int"; value: number }
Ticks: { type: "long"; value: [high: number, low: number] }
TotalMaxHealth: { type: "float"; value: number }
The VillageRaid schema.
The village raid data.