Player: {
    type: "compound";
    value: {
        AgentID: { type: "long"; value: [high: number, low: number] };
        DimensionId: { type: "int"; value: number };
        EnchantmentSeed: { type: "int"; value: number };
        EnderChestInventory: {
            type: "list";
            value: {
                type: "compound";
                value: { Slot: { type: "byte"; value: number } }[];
            };
        };
        fogCommandStack: {
            type: "list";
            value: { type: "string"; value: string[] };
        };
        format_version: { type: "string"; value: string };
        HasSeenCredits: { type: "byte"; value: number };
        Inventory: {
            type: "list";
            value: {
                type: "compound";
                value: { Slot: { type: "byte"; value: number } }[];
            };
        };
        LeftShoulderRiderID: { type: "long"; value: [high: number, low: number] };
        MapIndex: { type: "int"; value: number };
        PlayerGameMode: { type: "int"; value: number };
        PlayerLevel: { type: "int"; value: number };
        PlayerLevelProgress: { type: "float"; value: number };
        PlayerUIItems: {
            type: "list";
            value: {
                type: "compound";
                value: { Slot: { type: "byte"; value: number } }[];
            };
        };
        recipe_unlocking: {
            type: "compound";
            value: {
                unlocked_recipes: {
                    type: "list";
                    value: { type: "string"; value: string[] };
                };
                used_contexts: { type: "int"; value: number };
            };
        };
        RideID: { type: "long"; value: [high: number, low: number] };
        RightShoulderRiderID: { type: "long"; value: [high: number, low: number] };
        SelectedContainerId: { type: "int"; value: number };
        SelectedInventorySlot: { type: "int"; value: number };
        Sleeping: { type: "byte"; value: number };
        SleepTimer: { type: "short"; value: number };
        Sneaking: { type: "byte"; value: number };
        SpawnBlockPositionX: { type: "int"; value: number };
        SpawnBlockPositionY: { type: "int"; value: number };
        SpawnBlockPositionZ: { type: "int"; value: number };
        SpawnDimension: { type: "int"; value: number };
        SpawnX: { type: "int"; value: number };
        SpawnY: { type: "int"; value: number };
        SpawnZ: { type: "int"; value: number };
        TimeSinceRest: { type: "int"; value: number };
        WardenThreatDecreaseTimer: { type: "int"; value: number };
        WardenThreatLevel: { type: "int"; value: number };
        WardenThreatLevelIncreaseCooldown: { type: "int"; value: number };
    };
} & ActorPrefix & Abilities

Additional fields for player.