LegacyOverworld: {
    type: "compound";
    value: {
        mansion?: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            IsValid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        mineshaft: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...) & (...) };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                        }[];
                    };
                };
            };
        };
        oceans: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            iscreated: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        scattered: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...) & (...) };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                        }[];
                    };
                };
            };
        };
        stronghold: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            Valid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        village: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            Valid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
    };
}

The structure data of the Overworld dimension, this is the data for the dimension0 LevelDB key.

Type declaration

  • type: "compound"
  • value: {
        mansion?: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            IsValid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        mineshaft: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...) & (...) };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                        }[];
                    };
                };
            };
        };
        oceans: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            iscreated: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        scattered: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...) & (...) };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                        }[];
                    };
                };
            };
        };
        stronghold: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            Valid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
        village: {
            type: "compound";
            value: {
                structures?: {
                    type: "list";
                    value: {
                        type: "compound";
                        value: {
                            BB: { type: "intArray"; value: number[] };
                            Children: {
                                type: "list";
                                value: { type: "compound"; value: (...)[] };
                            };
                            ChunkX: { type: "int"; value: number };
                            ChunkZ: { type: "int"; value: number };
                            ID: { type: "int"; value: number };
                            Valid: { type: "byte"; value: 0 | 1 };
                        }[];
                    };
                };
            };
        };
    }
    • Optionalmansion?: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: { type: "list"; value: { type: "compound"; value: (...)[] } };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                          IsValid: { type: "byte"; value: 0 | 1 };
                      }[];
                  };
              };
          };
      }

      Woodland Mansions

      The list of woodland mansions.

    • mineshaft: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: {
                              type: "list";
                              value: { type: "compound"; value: (...) & (...) };
                          };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                      }[];
                  };
              };
          };
      }

      Mineshafts

      The list of mineshafts.

    • oceans: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: { type: "list"; value: { type: "compound"; value: (...)[] } };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                          iscreated: { type: "byte"; value: 0 | 1 };
                      }[];
                  };
              };
          };
      }

      Ocean Monuments

      The list of ocean monuments.

    • scattered: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: {
                              type: "list";
                              value: { type: "compound"; value: (...) & (...) };
                          };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                      }[];
                  };
              };
          };
      }

      Temples

      The list of temples (desert pyramids, jungle pyramids, igloos, and swamp huts).

    • stronghold: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: { type: "list"; value: { type: "compound"; value: (...)[] } };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                          Valid: { type: "byte"; value: 0 | 1 };
                      }[];
                  };
              };
          };
      }

      Strongholds

      The list of strongholds.

    • village: {
          type: "compound";
          value: {
              structures?: {
                  type: "list";
                  value: {
                      type: "compound";
                      value: {
                          BB: { type: "intArray"; value: number[] };
                          Children: { type: "list"; value: { type: "compound"; value: (...)[] } };
                          ChunkX: { type: "int"; value: number };
                          ChunkZ: { type: "int"; value: number };
                          ID: { type: "int"; value: number };
                          Valid: { type: "byte"; value: 0 | 1 };
                      }[];
                  };
              };
          };
      }

      Villages

      The list of villages.