Entity_Warden: { type: "compound"; value: { Nuisances: { type: "list"; value: { type: "compound"; value: { ActorId: { type: "long"; value: [high
: number, low
: number] }; Anger: { type: "int"; value: number }; Priority: { type: "byte"; value: number }; }[]; }; }; VibrationListener: { type: "compound"; value: { event: { type: "int"; value: number }; pending: { type: "compound"; value: { distance: { type: "float"; value: number }; source: { type: "long"; value: [high
: number, low
: number] }; vibration: { type: "int"; value: number }; x: { type: "int"; value: number }; y: { type: "int"; value: number }; z: { type: "int"; value: number }; }; }; selector: { type: "compound"; value: object }; ticks: { type: "int"; value: number }; }; }; };} & ActorPrefix
Additional fields for warden.