Entity_Warden: {
    type: "compound";
    value: {
        Nuisances: {
            type: "list";
            value: {
                type: "compound";
                value: {
                    ActorId: { type: "long"; value: [high: number, low: number] };
                    Anger: { type: "int"; value: number };
                    Priority: { type: "byte"; value: number };
                }[];
            };
        };
        VibrationListener: {
            type: "compound";
            value: {
                event: { type: "int"; value: number };
                pending: {
                    type: "compound";
                    value: {
                        distance: { type: "float"; value: number };
                        source: { type: "long"; value: [high: number, low: number] };
                        vibration: { type: "int"; value: number };
                        x: { type: "int"; value: number };
                        y: { type: "int"; value: number };
                        z: { type: "int"; value: number };
                    };
                };
                selector: { type: "compound"; value: object };
                ticks: { type: "int"; value: number };
            };
        };
    };
} & ActorPrefix

Additional fields for warden.