Entity_NPC: { type: "compound"; value: { Actions?: { type: "string"; value: string }; InterativeText?: { type: "string"; value: string }; PlayerSceneMapping?: { type: "list"; value: { type: "compound"; value: { PlayerID: { type: "long"; value: [high
: number, low
: number] }; SceneName: { type: "string"; value: string }; }[]; }; }; RawtextName?: { type: "string"; value: string }; };} & ActorPrefix
Additional fields for NPC.