Entity_NPC: {
    type: "compound";
    value: {
        Actions?: { type: "string"; value: string };
        InterativeText?: { type: "string"; value: string };
        PlayerSceneMapping?: {
            type: "list";
            value: {
                type: "compound";
                value: {
                    PlayerID: { type: "long"; value: [high: number, low: number] };
                    SceneName: { type: "string"; value: string };
                }[];
            };
        };
        RawtextName?: { type: "string"; value: string };
    };
} & ActorPrefix

Additional fields for NPC.