Entity_Mob: { type: "compound"; value: { ActiveEffects?: { type: "list"; value: { type: "compound"; value: MobEffect["value"][] }; }; Air: { type: "short"; value: number }; Armor: { type: "list"; value: { type: "compound"; value: [ Item_ItemStack["value"], Item_ItemStack["value"], Item_ItemStack["value"], Item_ItemStack["value"], ]; }; }; AttackTime: { type: "short"; value: number }; Attributes: { type: "list"; value: { type: "compound"; value: Attribute["value"][] }; }; BodyRot?: { type: "float"; value: number }; boundX: { type: "int"; value: number }; boundY: { type: "int"; value: number }; boundZ: { type: "int"; value: number }; canPickupItems: { type: "byte"; value: number }; Dead: { type: "byte"; value: number }; DeathTime: { type: "short"; value: number }; hasBoundOrigin: { type: "byte"; value: number }; hasSetCanPickupItems: { type: "byte"; value: number }; HurtTime: { type: "short"; value: number }; LeasherID: { type: "long"; value: [high
: number, low
: number] }; limitedLife: { type: "long"; value: [high
: number, low
: number] }; Mainhand: { type: "list"; value: { type: "compound"; value: Item_ItemStack["value"][] }; }; NaturalSpawn: { type: "byte"; value: number }; Offhand: { type: "list"; value: { type: "compound"; value: Item_ItemStack["value"][] }; }; persistingOffers?: { type: "compound"; value: object }; persistingRiches?: { type: "int"; value: number }; Surface: { type: "byte"; value: number }; TargetCaptainID?: { type: "long"; value: [high
: number, low
: number] }; TargetID: { type: "long"; value: [high
: number, low
: number] }; TradeExperience?: { type: "int"; value: number }; TradeTier?: { type: "int"; value: number }; WantsToBeJockey?: { type: "byte"; value: number }; };} & ActorPrefix
Mob entities include.