Entity_Allay: { type: "compound"; value: { AllayDuplicationCooldown: { type: "long"; value: [high
: number, low
: number]; }; VibrationListener: { type: "compound"; value: { event?: { type: "int"; value: number }; pending?: { type: "compound"; value: { distance: { type: "float"; value: number }; source: { type: "long"; value: [high
: number, low
: number] }; vibration: { type: "int"; value: number }; x: { type: "int"; value: number }; y: { type: "int"; value: number }; z: { type: "int"; value: number }; }; }; selector: { type: "compound"; value: object }; ticks?: { type: "int"; value: number }; }; }; };} & ActorPrefix & Component_Inventory
Additional fields for allay.