Entity_Allay: {
    type: "compound";
    value: {
        AllayDuplicationCooldown: {
            type: "long";
            value: [high: number, low: number];
        };
        VibrationListener: {
            type: "compound";
            value: {
                event?: { type: "int"; value: number };
                pending?: {
                    type: "compound";
                    value: {
                        distance: { type: "float"; value: number };
                        source: { type: "long"; value: [high: number, low: number] };
                        vibration: { type: "int"; value: number };
                        x: { type: "int"; value: number };
                        y: { type: "int"; value: number };
                        z: { type: "int"; value: number };
                    };
                };
                selector: { type: "compound"; value: object };
                ticks?: { type: "int"; value: number };
            };
        };
    };
} & ActorPrefix & Component_Inventory

Additional fields for allay.