Type Alias Component_Economy_trade_table
Component_Economy_trade_table: { type: "compound"; value: { ConvertedFromVillagerV1?: { type: "byte"; value: number }; HighTierCuredDiscount?: { type: "int"; value: number }; LowTierCuredDiscount?: { type: "int"; value: number }; NearbyCuredDiscount?: { type: "int"; value: number }; NearbyCuredDiscountTimeStamp?: { type: "int"; value: number }; Offers?: { type: "compound"; value: { Recipes: { type: "list"; value: { type: "compound"; value: { buyA: { type: "compound"; value: object } & Item_ItemStack; buyB?: { type: "compound"; value: object } & Item_ItemStack; buyCountA: { type: "int"; value: number }; buyCountB: { type: "int"; value: number }; demand: { type: "int"; value: number }; maxUses: { type: "int"; value: number }; priceMultiplierA: { type: "float"; value: number }; priceMultiplierB: { type: "float"; value: number }; rewardExp: { type: "byte"; value: number }; sell: { type: "compound"; value: object } & Item_ItemStack; tier: { type: "int"; value: number }; traderExp: { type: "int"; value: number }; uses: { type: "int"; value: number }; }[]; }; }; TierExpRequirements: { type: "list"; value: { type: "compound"; value: { "<''tier_level_num''>": { type: "int"; value: number } }[]; }; }; }; }; Riches: { type: "int"; value: number }; TradeTablePath?: { type: "string"; value: string }; };} Type declaration
type: "compound"
value: {
ConvertedFromVillagerV1?: { type: "byte"; value: number };
HighTierCuredDiscount?: { type: "int"; value: number };
LowTierCuredDiscount?: { type: "int"; value: number };
NearbyCuredDiscount?: { type: "int"; value: number };
NearbyCuredDiscountTimeStamp?: { type: "int"; value: number };
Offers?: {
type: "compound";
value: {
Recipes: {
type: "list";
value: {
type: "compound";
value: {
buyA: { type: "compound"; value: object } & Item_ItemStack;
buyB?: { type: "compound"; value: object } & Item_ItemStack;
buyCountA: { type: "int"; value: number };
buyCountB: { type: "int"; value: number };
demand: { type: "int"; value: number };
maxUses: { type: "int"; value: number };
priceMultiplierA: { type: "float"; value: number };
priceMultiplierB: { type: "float"; value: number };
rewardExp: { type: "byte"; value: number };
sell: { type: "compound"; value: object } & Item_ItemStack;
tier: { type: "int"; value: number };
traderExp: { type: "int"; value: number };
uses: { type: "int"; value: number };
}[];
};
};
TierExpRequirements: {
type: "list";
value: {
type: "compound";
value: { "<''tier_level_num''>": { type: "int"; value: number } }[];
};
};
};
};
Riches: { type: "int"; value: number };
TradeTablePath?: { type: "string"; value: string };
}
OptionalConvertedFromVillagerV1?: { type: "byte"; value: number }
OptionalHighTierCuredDiscount?: { type: "int"; value: number }
OptionalLowTierCuredDiscount?: { type: "int"; value: number }
OptionalNearbyCuredDiscount?: { type: "int"; value: number }
OptionalNearbyCuredDiscountTimeStamp?: { type: "int"; value: number }
OptionalOffers?: {
type: "compound";
value: {
Recipes: {
type: "list";
value: {
type: "compound";
value: {
buyA: { type: "compound"; value: object } & Item_ItemStack;
buyB?: { type: "compound"; value: object } & Item_ItemStack;
buyCountA: { type: "int"; value: number };
buyCountB: { type: "int"; value: number };
demand: { type: "int"; value: number };
maxUses: { type: "int"; value: number };
priceMultiplierA: { type: "float"; value: number };
priceMultiplierB: { type: "float"; value: number };
rewardExp: { type: "byte"; value: number };
sell: { type: "compound"; value: object } & Item_ItemStack;
tier: { type: "int"; value: number };
traderExp: { type: "int"; value: number };
uses: { type: "int"; value: number };
}[];
};
};
TierExpRequirements: {
type: "list";
value: {
type: "compound";
value: { "<''tier_level_num''>": { type: "int"; value: number } }[];
};
};
};
}
type: "compound"
value: {
Recipes: {
type: "list";
value: {
type: "compound";
value: {
buyA: { type: "compound"; value: object } & Item_ItemStack;
buyB?: { type: "compound"; value: object } & Item_ItemStack;
buyCountA: { type: "int"; value: number };
buyCountB: { type: "int"; value: number };
demand: { type: "int"; value: number };
maxUses: { type: "int"; value: number };
priceMultiplierA: { type: "float"; value: number };
priceMultiplierB: { type: "float"; value: number };
rewardExp: { type: "byte"; value: number };
sell: { type: "compound"; value: object } & Item_ItemStack;
tier: { type: "int"; value: number };
traderExp: { type: "int"; value: number };
uses: { type: "int"; value: number };
}[];
};
};
TierExpRequirements: {
type: "list";
value: {
type: "compound";
value: { "<''tier_level_num''>": { type: "int"; value: number } }[];
};
};
}
Recipes: {
type: "list";
value: {
type: "compound";
value: {
buyA: { type: "compound"; value: object } & Item_ItemStack;
buyB?: { type: "compound"; value: object } & Item_ItemStack;
buyCountA: { type: "int"; value: number };
buyCountB: { type: "int"; value: number };
demand: { type: "int"; value: number };
maxUses: { type: "int"; value: number };
priceMultiplierA: { type: "float"; value: number };
priceMultiplierB: { type: "float"; value: number };
rewardExp: { type: "byte"; value: number };
sell: { type: "compound"; value: object } & Item_ItemStack;
tier: { type: "int"; value: number };
traderExp: { type: "int"; value: number };
uses: { type: "int"; value: number };
}[];
};
}
TierExpRequirements: {
type: "list";
value: {
type: "compound";
value: { "<''tier_level_num''>": { type: "int"; value: number } }[];
};
}
Riches: { type: "int"; value: number }
OptionalTradeTablePath?: { type: "string"; value: string }
This component is used by villagers and wandering traders.