The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0.
The direction of the suspicious block that was brushed. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East, or 6 if it has not been brushed yet.
Optionalitem?: { type: "compound"; value: object } & Item_ItemStack(May not exist) The item in the suspicious block.
OptionalLootTable?: { type: "string"; value: string }(May not exist) Loot table to be used to generate the hidden item when brushed.
OptionalLootTableSeed?: { type: "int"; value: number }(May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
The type of suspicious block. Valid types are minecraft:suspicious_sand and minecraft:suspicious_gravel.
Additional fields for [suspicious sand](https://minecraft.wiki/w/suspicious sand) and [suspicious gravel](https://minecraft.wiki/w/suspicious gravel).