Block_Skull: {
    type: "compound";
    value: {
        MouthMoving: { type: "byte"; value: number };
        MouthTickCount: { type: "int"; value: number };
        Rotation: { type: "float"; value: number };
    };
}

Additional fields for skull.

Type declaration

  • type: "compound"
  • value: {
        MouthMoving: { type: "byte"; value: number };
        MouthTickCount: { type: "int"; value: number };
        Rotation: { type: "float"; value: number };
    }
    • MouthMoving: { type: "byte"; value: number }

      1 or 0 (true/false) - true if this dragon head's mouth is moving.

    • MouthTickCount: { type: "int"; value: number }

      The animation frame of the dragon head's mouth movement. needs testing

    • Rotation: { type: "float"; value: number }

      The rotation of this skull.