Block_Skull: {
type: "compound";
value: {
MouthMoving: { type: "byte"; value: number };
MouthTickCount: { type: "int"; value: number };
Rotation: { type: "float"; value: number };
};
}
Type declaration
type: "compound"
value: {
MouthMoving: { type: "byte"; value: number };
MouthTickCount: { type: "int"; value: number };
Rotation: { type: "float"; value: number };
}
MouthMoving: { type: "byte"; value: number }
MouthTickCount: { type: "int"; value: number }
Rotation: { type: "float"; value: number }
Additional fields for skull.