Block_Hopper: {
    type: "compound";
    value: {
        Items: {
            type: "list";
            value: {
                type: "compound";
                value: { Slot: { type: "byte"; value: number } }[];
            };
        };
        TransferCooldown: { type: "int"; value: number };
    };
}

Additional fields for hopper.

Type declaration

  • type: "compound"
  • value: {
        Items: {
            type: "list";
            value: {
                type: "compound";
                value: { Slot: { type: "byte"; value: number } }[];
            };
        };
        TransferCooldown: { type: "int"; value: number };
    }
    • Items: {
          type: "list";
          value: {
              type: "compound";
              value: { Slot: { type: "byte"; value: number } }[];
          };
      }

      List of items in this container.

    • TransferCooldown: { type: "int"; value: number }

      Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.