Block_Conduit: {
    type: "compound";
    value: {
        Active: { type: "byte"; value: number };
        Target: { type: "long"; value: [high: number, low: number] };
    };
}

Additional fields for conduit.

Type declaration

  • type: "compound"
  • value: {
        Active: { type: "byte"; value: number };
        Target: { type: "long"; value: [high: number, low: number] };
    }
    • Active: { type: "byte"; value: number }

      1 or 0 (true/false) - true if it is active.

    • Target: { type: "long"; value: [high: number, low: number] }

      The Unique ID of the hostile mob the conduit is currently attacking. If there's no target, defaults to -1.