Block_BeehiveAndBeeNest: {
    type: "compound";
    value: {
        Occupants?: {
            type: "list";
            value: {
                type: "compound";
                value: {
                    ActorIdentifier: { type: "string"; value: string };
                    SaveData: { type: "compound"; value: object } & ActorPrefix;
                    TicksLeftToStay: { type: "int"; value: number };
                }[];
            };
        };
        ShouldSpawnBees: { type: "byte"; value: number };
    };
}

Additional fields for beehive and bee nest.

Type declaration

  • type: "compound"
  • value: {
        Occupants?: {
            type: "list";
            value: {
                type: "compound";
                value: {
                    ActorIdentifier: { type: "string"; value: string };
                    SaveData: { type: "compound"; value: object } & ActorPrefix;
                    TicksLeftToStay: { type: "int"; value: number };
                }[];
            };
        };
        ShouldSpawnBees: { type: "byte"; value: number };
    }
    • OptionalOccupants?: {
          type: "list";
          value: {
              type: "compound";
              value: {
                  ActorIdentifier: { type: "string"; value: string };
                  SaveData: { type: "compound"; value: object } & ActorPrefix;
                  TicksLeftToStay: { type: "int"; value: number };
              }[];
          };
      }

      (May not exist) Entities currently in the hive.

    • ShouldSpawnBees: { type: "byte"; value: number }

      1 or 0 (true/false) - true if new bees will be spawned.