Block_Beacon: {
    type: "compound";
    value: {
        primary: { type: "int"; value: number };
        secondary: { type: "int"; value: number };
    };
}

Additional fields for beacon.

Type declaration

  • type: "compound"
  • value: {
        primary: { type: "int"; value: number };
        secondary: { type: "int"; value: number };
    }
    • primary: { type: "int"; value: number }

      The primary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected.

    • secondary: { type: "int"; value: number }

      The secondary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1. needs testing