Key frame that holds the rotation of the camera animation.

interface RotationKeyFrame {
    easingFunc?: EasingType;
    rotation: Vector3;
    timeSeconds: number;
}

Properties

easingFunc?: EasingType

The optional easing type that the frame will use for rotation.

rotation: Vector3

Value of the rotation of the camera.

timeSeconds: number

Time value that the camera will be at the given rotation.