The player to whom the message will be sent. Can be a Player or executeCommandPlayerW instance.
The value to be serialized into a JSON string and sent as a message.
Optionalspace: string | numberOptional. Specifies the number of spaces or a string to use for indentation in the JSON output.
The function attempts to serialize the value into a JSON string after making all of its properties enumerable. It uses the JSONB library which provides custom handling for various data types
(e.g., bigint, Infinity, NaN, etc.). If the serialization fails, it falls back to not make the properties enumerable.
The resulting JSON string is then sent as a message to the specified player.
Sends a JSON-formatted message to a player with formatting.